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						9fdddd5bd7 | ||
| 
							
							
								
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						3fcd565163 | 
							
								
								
									
										13
									
								
								modpack.lock
									
									
									
									
									
								
							
							
						
						
									
										13
									
								
								modpack.lock
									
									
									
									
									
								
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						 | 
				
			
			@ -1693,6 +1693,19 @@ sha1 = "4bc816efdd8e5e2a97423313674401351710e403"
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		|||
sha512 = "e4660f0b5af6bfe2902ab39a6fbfa911856e0567bffc47842b482731da373afa4424b9e7cf47c61a0c2107445520475053709a6671d9eb4b7f4b55597729af3f"
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filename = "Pehkui-3.8.2+1.20.1-forge.jar"
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		||||
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[mods.ping-wheel]
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		||||
version = "1.9.1"
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server_side = true
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client_side = true
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[[mods.ping-wheel.source]]
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		||||
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		||||
[mods.ping-wheel.source.Download]
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		||||
url = "https://cdn.modrinth.com/data/QQXAdCzh/versions/hIPuyoXC/Ping-Wheel-1.9.1-forge-1.20.1.jar"
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		||||
sha1 = "12a0bc2217a6cf7254c1292e41807517979efe78"
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		||||
sha512 = "8619e28c901db5975925c3aacdd9353de3d3969e310730edc000ba71bbc7d41577ce931c1e6ee725fcf7d7f31f21fda48e89ae0dcc1e9d7c2efc4cc16c559a58"
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		||||
filename = "Ping-Wheel-1.9.1-forge-1.20.1.jar"
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		||||
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		||||
[mods.pizzacraft]
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		||||
version = "1.20.1-7.0.8"
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deps = []
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		||||
| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -387,6 +387,10 @@ version = "*"
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name = "pehkui"
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version = "*"
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		||||
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[mods.ping-wheel]
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		||||
name = "ping-wheel"
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version = "*"
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		||||
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		||||
[mods.pizzacraft]
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		||||
name = "pizzacraft"
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		||||
version = "*"
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		||||
| 
						 | 
				
			
			@ -518,6 +522,11 @@ target_path = "config/carryon-common.toml"
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side = "Server"
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apply_policy = "Always"
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[files."./server/config/iceandfire-common.toml"]
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target_path = "config/iceandfire-common.toml"
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side = "Server"
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apply_policy = "Always"
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[files."./server/config/rats-common.toml"]
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target_path = "config/rats-common.toml"
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side = "Server"
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| 
						 | 
				
			
			
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		|||
							
								
								
									
										395
									
								
								server/config/iceandfire-common.toml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										395
									
								
								server/config/iceandfire-common.toml
									
									
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,395 @@
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		|||
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		||||
[Generation]
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		||||
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		||||
	[Generation.Dragon]
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		||||
		#Whether to generate dragon skeletons or not
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		"Generate Dragon Skeletons" = true
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		||||
		#1 out of this number chance per chunk for generation
 | 
			
		||||
		#Range: 1 ~ 10000
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		||||
		"Generate Dragon Skeleton Chance" = 300
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		||||
		#1 out of this number chance per chunk for generation
 | 
			
		||||
		#Range: 1 ~ 10000
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		||||
		"Generate Dragon Cave Chance" = 180
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		||||
		#1 out of this number chance per chunk for generation
 | 
			
		||||
		#Range: 1 ~ 10000
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		||||
		"Generate Dragon Roost Chance" = 360
 | 
			
		||||
		#1 out of this number chance per block that gold will generate in dragon lairs.
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Dragon Den Gold Amount" = 4
 | 
			
		||||
		#Ratio of Stone(this number) to Ores in Dragon Caves
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Dragon Cave Ore Ratio" = 45
 | 
			
		||||
 | 
			
		||||
	[Generation.Structures-Features]
 | 
			
		||||
		#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn.
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Dangerous World Gen Dist From Spawn" = 800
 | 
			
		||||
		#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Dangerous World Gen Dist Seperation" = 300
 | 
			
		||||
		#Whether to generate glacier biomes or not
 | 
			
		||||
		"Generate Glaciers" = true
 | 
			
		||||
		#Glacier Spawn Weight. Higher number = more common
 | 
			
		||||
		#Range: 1 ~ 10000
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		||||
		"Glacier Spawn Weight" = 4
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		||||
		#True if mausoleums are allowed to generate
 | 
			
		||||
		"Generate Mausoleums" = true
 | 
			
		||||
		#Whether to generate graveyards or not
 | 
			
		||||
		"Generate Graveyards" = true
 | 
			
		||||
		#True if gorgon temples are allowed to spawn
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		||||
		"Generate Gorgon Temple" = true
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		||||
 | 
			
		||||
[Dragons]
 | 
			
		||||
 | 
			
		||||
	[Dragons.Griefing]
 | 
			
		||||
		#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default. This value is also affected by minecrafts mob griefing rule.
 | 
			
		||||
		#Range: 0 ~ 2
 | 
			
		||||
		"Dragon Griefing" = 2
 | 
			
		||||
		#True if tamed dragons can follow the griefing rules.
 | 
			
		||||
		"Tamed Dragon Griefing" = true
 | 
			
		||||
		#The percentage chance for a block to drop as an item when a dragon breaks it.
 | 
			
		||||
		#Range: 0.0 ~ 1.0
 | 
			
		||||
		"Dragon Block Breaking Drop Chance" = 0.10000000149011612
 | 
			
		||||
 | 
			
		||||
	[Dragons.Attributes]
 | 
			
		||||
		#How long it takes(in ticks) for a dragon egg to hatch
 | 
			
		||||
		#Range: > 1
 | 
			
		||||
		"Dragon Egg Hatch Time" = 7200
 | 
			
		||||
		#Dragon Flap Noise Distance - Larger number, further away you can hear it
 | 
			
		||||
		#Range: 0 ~ 10000
 | 
			
		||||
		"Dragon Flap Noise Distance" = 4
 | 
			
		||||
		#Dragon Flute Distance - how many chunks away is the dragon flute effective?
 | 
			
		||||
		#Range: 0 ~ 10000
 | 
			
		||||
		"Dragon Flute Distance" = 4
 | 
			
		||||
		#Max dragon health. Health is scaled to this
 | 
			
		||||
		#Range: 1.0 ~ 100000.0
 | 
			
		||||
		"Dragon Health" = 500.0
 | 
			
		||||
		#Max dragon attack damage. Attack Damage is scaled to this
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Dragon Attack Damage" = 17
 | 
			
		||||
		#Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
 | 
			
		||||
		#Range: 0.0 ~ 10000.0
 | 
			
		||||
		"Dragon Attack Damage(Fire breath)" = 2.0
 | 
			
		||||
		#Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
 | 
			
		||||
		#Range: 0.0 ~ 10000.0
 | 
			
		||||
		"Dragon Attack Damage(Ice breath)" = 2.5
 | 
			
		||||
		#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
 | 
			
		||||
		#Range: 0.0 ~ 10000.0
 | 
			
		||||
		"Dragon Attack Damage(Lightning breath)" = 3.5
 | 
			
		||||
		#Change this to slow down or speed up dragon or amphithere flight.
 | 
			
		||||
		#Range: 0.0 ~ 2.0
 | 
			
		||||
		"Dragon Flight Speed Modifier" = 1.0
 | 
			
		||||
		#Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART!
 | 
			
		||||
		"Dragon Moved Wrongly Error Fix" = false
 | 
			
		||||
 | 
			
		||||
	[Dragons.Behaviour]
 | 
			
		||||
		#How high dragons can fly, in Y height.
 | 
			
		||||
		#Range: > 100
 | 
			
		||||
		"Max Dragon Flight Height" = 256
 | 
			
		||||
		#How far away dragons will detect gold blocks being destroyed or chests being opened
 | 
			
		||||
		#Range: 0 ~ 10000
 | 
			
		||||
		"Dragon Gold Search Length" = 30
 | 
			
		||||
		#Whether the bite attack from a dragon heals them or not.
 | 
			
		||||
		"Dragon Bite Heal" = true
 | 
			
		||||
		#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
 | 
			
		||||
		"Dragons Despawn" = true
 | 
			
		||||
		#True if tamed dragons go to sleep at night.
 | 
			
		||||
		"Tamed Dragons Sleep" = true
 | 
			
		||||
		#True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode.
 | 
			
		||||
		"Dragons Dig When Stuck" = true
 | 
			
		||||
		#True if dragons can drop their skull on death.
 | 
			
		||||
		"Dragons Drop Skull" = true
 | 
			
		||||
		#True if dragons can drop their heart on death.
 | 
			
		||||
		"Dragons Drop Heart" = true
 | 
			
		||||
		#True if dragons can drop their blood on death.
 | 
			
		||||
		"Dragons Drop Blood" = true
 | 
			
		||||
		#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
 | 
			
		||||
		"Explosive Dragon Breath" = false
 | 
			
		||||
		#How many blocks away can dragons spot potential prey. Note that increasing this could cause lag.
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Dragon Target Search Length" = 128
 | 
			
		||||
		#How many blocks away can dragons wander from their defined "home" position.
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Dragon Wander From Home Distance" = 40
 | 
			
		||||
		#Every interval of this number in ticks, dragon hunger decreases.
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Dragon Hunger Tick Rate" = 3000
 | 
			
		||||
		#Every interval of this number in ticks, dragon allowed to break blocks.
 | 
			
		||||
		#Range: 0 ~ 10000
 | 
			
		||||
		"Dragon Block Break Cooldown" = 5
 | 
			
		||||
		#True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs.
 | 
			
		||||
		"Villagers Fear Dragons" = true
 | 
			
		||||
		#True if animals should run away and hide from dragons and other hostile Ice and Fire mobs.
 | 
			
		||||
		"Animals Fear Dragons" = true
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		#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
 | 
			
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		"Intelligent Dragon Pathfinding" = false
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		||||
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		||||
[Mobs]
 | 
			
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		||||
	[Mobs.Pixies]
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		#1 out of this number chance per chunk for generation
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		||||
		#Range: 1 ~ 10000
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		"Spawn Pixies Chance" = 60
 | 
			
		||||
		#size of pixie villages
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
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		"Pixie Village Size" = 5
 | 
			
		||||
		#True if pixies are allowed to steal from players
 | 
			
		||||
		"Pixies Steal Items" = true
 | 
			
		||||
 | 
			
		||||
	[Mobs.Cyclops]
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		||||
		#1 out of this number chance per chunk for generation
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		||||
		#Range: 1 ~ 10000
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		||||
		"Spawn Cyclops Cave Chance" = 100
 | 
			
		||||
		#1 out of this number chance per chunk for generation
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Spawn Wandering Cyclops Chance" = 100
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		||||
		#Maximum cyclops health
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Cyclops Max Health" = 150.0
 | 
			
		||||
		#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Cyclopes Sheep Search Length" = 17
 | 
			
		||||
		#Cyclops attack strength
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Cyclops Attack Strength" = 15.0
 | 
			
		||||
		#Amount of damage done with cyclops bite attack.
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Cyclops Bite Strength" = 40.0
 | 
			
		||||
		#Whether or not cyclops can break logs or leaves in their way
 | 
			
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		"Cyclops Griefing" = true
 | 
			
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	[Mobs.Sirens]
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		||||
		#Maximum siren health
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Siren Max Health" = 50.0
 | 
			
		||||
		#True to make the screen pink when sirens attract players
 | 
			
		||||
		"Use Siren Shader" = true
 | 
			
		||||
		#1 out of this number chance per chunk for generation
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Spawn Sirens Chance" = 400
 | 
			
		||||
		#how long(in ticks) can a siren use its sing effect on a player, without a cooldown.
 | 
			
		||||
		#Range: 100 ~ 24000
 | 
			
		||||
		"Siren Max Sing Time" = 12000
 | 
			
		||||
		#how long(in ticks) a siren has to wait after failing to lure in a player
 | 
			
		||||
		#Range: 100 ~ 24000
 | 
			
		||||
		"Siren Time Between Songs" = 2000
 | 
			
		||||
 | 
			
		||||
	[Mobs.DeathWorms]
 | 
			
		||||
		#How many blocks away can death worms spot potential prey. Note that increasing this could cause lag
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Death Worm Target Search Length" = 64
 | 
			
		||||
		#Default deathworm health, this is scaled to the worm's particular size
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Death Worm Base Health" = 10.0
 | 
			
		||||
		#Default deathworm attack strength, this is scaled to the worm's particular size
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Death Worm Base Attack Strength" = 3.0
 | 
			
		||||
		#True if wild deathworms are allowed to target and attack monsters
 | 
			
		||||
		"Death Worms Target Monsters" = true
 | 
			
		||||
		#Deathworm spawn weight. Higher = lower chance to spawn
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Death Worm Spawn Weight" = 30
 | 
			
		||||
 | 
			
		||||
	[Mobs.Cockatrice]
 | 
			
		||||
		#Maximum cockatrice health
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Cockatrice Health" = 40.0
 | 
			
		||||
		#1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg.
 | 
			
		||||
		#Range: > 1
 | 
			
		||||
		"Cockatrice chicken Search Length" = 30
 | 
			
		||||
		#True if chickens lay rotten eggs.
 | 
			
		||||
		"Chickens Lay Rotten Eggs" = true
 | 
			
		||||
		#True if cockatrices are allowed to spawn
 | 
			
		||||
		"Spawn Cockatrices" = true
 | 
			
		||||
		#Cockatrice spawn weight. Lower = lower chance to spawn
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Cockatrice Spawn Weight" = 4
 | 
			
		||||
 | 
			
		||||
	[Mobs.Stymphalians]
 | 
			
		||||
		#How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag.
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Stymphalian Bird Target Search Length" = 64
 | 
			
		||||
		#1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never.
 | 
			
		||||
		#Range: 0 ~ 10000
 | 
			
		||||
		"Stymphalian Bird Feather Drop Chance" = 25
 | 
			
		||||
		#Stymphalian bird feather attack strength.
 | 
			
		||||
		#Range: 0.0 ~ 10000.0
 | 
			
		||||
		"Stymphalian Bird Feather Attack Strength" = 1.0
 | 
			
		||||
		#How far away stymphalian birds will consider other birds to be in the same flock.
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Stymphalian Bird Flock Length" = 40
 | 
			
		||||
		#How high stymphalian birds can fly, in Y height.
 | 
			
		||||
		#Range: > 10
 | 
			
		||||
		"Max Stymphalian Bird Flight Height" = 80
 | 
			
		||||
		#True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze.
 | 
			
		||||
		"Stymphalian Birds drop ore dict items" = true
 | 
			
		||||
		#True if stymphalian birds are allowed to target and attack animals
 | 
			
		||||
		"Stymphalian Birds Target Animals" = false
 | 
			
		||||
		#1 out of this number chance per chunk for generation
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Spawn Stymhphalian Bird Chance" = 100
 | 
			
		||||
 | 
			
		||||
	[Mobs.Trolls]
 | 
			
		||||
		#True if trolls are allowed to spawn
 | 
			
		||||
		"Spawn Trolls" = true
 | 
			
		||||
		#True if trolls are allowed to drop their weapon on death.
 | 
			
		||||
		"Trolls Drop Weapon" = true
 | 
			
		||||
		#Troll spawn weight. Lower = lower chance to spawn
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Troll Spawn Weight" = 40
 | 
			
		||||
		#Maximum troll health
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Troll Max Health" = 50.0
 | 
			
		||||
		#Troll attack strength
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Troll Attack Strength" = 10.0
 | 
			
		||||
 | 
			
		||||
	[Mobs.Myrmex]
 | 
			
		||||
		#How many ticks it takes for a Myrmex Queen to produce an egg.
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Myrmex Gestation Length" = 2500
 | 
			
		||||
		#How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult.
 | 
			
		||||
		#Range: 1 ~ 100000
 | 
			
		||||
		"Myrmex Hatch Length" = 35000
 | 
			
		||||
		#One out of this number chance per chunk to generate a myrmex hive.
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Myrmex Colony Gen Chance" = 150
 | 
			
		||||
		#How many maximum individuals a myrmex colony can have.
 | 
			
		||||
		#Range: 10 ~ 10000
 | 
			
		||||
		"Myrmex Colony Max Size" = 80
 | 
			
		||||
		#Base Myrmex(worker) attack strength
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Myrmex Base Attack Strength" = 3.0
 | 
			
		||||
		#The maximum radius myrmex area allowed to wander/forage
 | 
			
		||||
		#Range: 25 ~ 4000
 | 
			
		||||
		"Myrmex Maximum Wander Radius" = 50
 | 
			
		||||
		#Myrmex hives will ignore daytime
 | 
			
		||||
		"Myrmex Hive Ignore Daytime" = false
 | 
			
		||||
 | 
			
		||||
	[Mobs.Amphitheres]
 | 
			
		||||
		#True if amphitheres are allowed to spawn
 | 
			
		||||
		"Spawn Amphitheres" = true
 | 
			
		||||
		#Amphithere spawn weight. Lower = lower chance to spawn
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Amphithere Spawn Weight" = 50
 | 
			
		||||
		#How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag.
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Amphithere Villager Search Length" = 64
 | 
			
		||||
		#How many ticks it takes while riding an untamed amphithere to tame it.
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Amphithere Tame Time" = 400
 | 
			
		||||
		#How fast amphitheres fly.
 | 
			
		||||
		#Range: 0.0 ~ 3.0
 | 
			
		||||
		"Amphithere Flight Speed" = 1.75
 | 
			
		||||
		#Maximum amphithere health
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Amphithere Max Health" = 50.0
 | 
			
		||||
		#Amphithere attack strength
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Amphithere Attack Strength" = 7.0
 | 
			
		||||
 | 
			
		||||
	[Mobs.SeaSerpents]
 | 
			
		||||
		#1 out of this number chance per chunk for generation
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Spawn Sea Serpent Chance" = 250
 | 
			
		||||
		#Whether or not sea serpents can break weak blocks in their way
 | 
			
		||||
		"Sea Serpent Griefing" = true
 | 
			
		||||
		#Default sea serpent health, this is scaled to the sea serpent's particular size
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Sea Serpent Base Health" = 20.0
 | 
			
		||||
		#Default sea serpent attack strength, this is scaled to the sea serpent's particular size
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Sea Serpent Base Attack Strength" = 4.0
 | 
			
		||||
 | 
			
		||||
	[Mobs.Hippocampus]
 | 
			
		||||
		#1 out of this number chance per chunk for generation
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Spawn Hippocampus Chance" = 40
 | 
			
		||||
		#Change this to slow down or speed up hippocampus swimming.
 | 
			
		||||
		#Range: 0.0 ~ 2.0
 | 
			
		||||
		"Hippocampus Swim Speed Modifier" = 1.0
 | 
			
		||||
 | 
			
		||||
	[Mobs.Hippogryph]
 | 
			
		||||
		#True if hippogryphs are allowed to spawn
 | 
			
		||||
		"Spawn Hippogryphs" = true
 | 
			
		||||
		#Hippogryph spawn weight. Lower = lower chance to spawn.
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Hippogryph Spawn Weight" = 2
 | 
			
		||||
		#Change this to slow down or speed up hippogryph flight.
 | 
			
		||||
		#Range: 0.0 ~ 2.0
 | 
			
		||||
		"Hippogryph Flight Speed Modifier" = 1.0
 | 
			
		||||
 | 
			
		||||
	[Mobs.Gorgons]
 | 
			
		||||
		#Maximum gorgon health
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Gorgon Max Health" = 100.0
 | 
			
		||||
 | 
			
		||||
	[Mobs.Others]
 | 
			
		||||
		#True if dread liches are allowed to spawn
 | 
			
		||||
		"Spawn Liches" = true
 | 
			
		||||
		#Dread Lich spawn weight. Lower = lower chance to spawn
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Lich Spawn Weight" = 2
 | 
			
		||||
		#Dread Lich spawn chance. Lower = higher chance to spawn
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Lich Spawn Chance" = 30
 | 
			
		||||
		#Maximum hydra health
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Hydra Max Health" = 250.0
 | 
			
		||||
		#One out of this number chance per chunk to generate a hydra cave.
 | 
			
		||||
		#Range: 1 ~ 10000
 | 
			
		||||
		"Hydra Caves Gen Chance" = 60
 | 
			
		||||
		#Maximum ghost health.
 | 
			
		||||
		#Range: 1.0 ~ 10000.0
 | 
			
		||||
		"Ghost Max Health" = 30.0
 | 
			
		||||
		#Maximum ghost attack strength.
 | 
			
		||||
		#Range: 0.0 ~ 10000.0
 | 
			
		||||
		"Ghost Attack Strength" = 3.0
 | 
			
		||||
		#True if ghosts can rarely spawn from brutal PvP deaths.
 | 
			
		||||
		"Ghost Spawn from PvP deaths" = true
 | 
			
		||||
		#Villager Scribe House generation weight. Lower = lower chance to spawn
 | 
			
		||||
		#Range: 0 ~ 10000
 | 
			
		||||
		"Villager Scribe House Weight" = 5
 | 
			
		||||
		#Allows attributes for mobs to be overridden via the config file. One might want to disable this if other mods are enabled that change mob attributes e.g armor, health etc...
 | 
			
		||||
		"Allow Attribute Overriding" = true
 | 
			
		||||
 | 
			
		||||
[Items]
 | 
			
		||||
	#Default attack strength of a dragonsteel sword.
 | 
			
		||||
	#Range: 5.0 ~ 2.147483647E9
 | 
			
		||||
	"Dragonsteel Sword Base Attack Strength" = 25.0
 | 
			
		||||
	#Default armor value of dragonsteel chestplate.
 | 
			
		||||
	#Range: > 7
 | 
			
		||||
	"Dragonsteel Base Armor" = 12
 | 
			
		||||
	#Default armor toughness value of dragonsteel.
 | 
			
		||||
	#Range: 0.0 ~ 1.7976931348623157E308
 | 
			
		||||
	"Dragonsteel Base Armor Toughness" = 6.0
 | 
			
		||||
	#Default durability value of dragonsteel tools.
 | 
			
		||||
	#Range: > 1
 | 
			
		||||
	"Dragonsteel Base Durability" = 8000
 | 
			
		||||
	#Default durability value of dragonsteel equipment.
 | 
			
		||||
	#Range: > 1
 | 
			
		||||
	"Dragonsteel Base Durability Equipment" = 8000
 | 
			
		||||
	#Disable this to remove easter egg with tinkers installed.
 | 
			
		||||
	Weezer = true
 | 
			
		||||
	#Percentage of critical strike that will disarm with easter egg tinkers material.
 | 
			
		||||
	#Range: 0.0 ~ 1.0
 | 
			
		||||
	"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
 | 
			
		||||
	#True if the summon crystal can load chunks to find dragons.
 | 
			
		||||
	"Chunk Load Summon Crystal" = true
 | 
			
		||||
	#True if the dragon bone fire sword ignites attackers.
 | 
			
		||||
	"Dragon Bone Fire Abilities" = true
 | 
			
		||||
	#True if the dragon bone ice sword freezes attackers.
 | 
			
		||||
	"Dragon Bone Ice Abilities" = true
 | 
			
		||||
	#True if the dragon bone lightning sword strikes attackers.
 | 
			
		||||
	"Dragon Bone Lightning Abilities" = true
 | 
			
		||||
 | 
			
		||||
[Pathfinding]
 | 
			
		||||
	#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
 | 
			
		||||
	#Range: > 1
 | 
			
		||||
	"Dragon Pathfinding Threads" = 3
 | 
			
		||||
	#Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive.
 | 
			
		||||
	#Range: > 1
 | 
			
		||||
	"Dragon Max Pathfinding Nodes" = 5000
 | 
			
		||||
	#Enables the option to draw the pathfinding nodes when enabled (use a stick on an entity)
 | 
			
		||||
	"Debug Pathfinding Mode" = false
 | 
			
		||||
 | 
			
		||||
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		Reference in a new issue