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	Add picom config
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								picom/.config/picom.conf
									
									
									
									
									
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					#################################
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					#             Shadows           #
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					#################################
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					# Enabled client-side shadows on windows. Note desktop windows
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					# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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					# unless explicitly requested using the wintypes option.
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					#
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					# shadow = false
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					shadow = true;
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					# The blur radius for shadows, in pixels. (defaults to 12)
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					# shadow-radius = 12
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					shadow-radius = 7;
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					# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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					# shadow-opacity = .75
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					# The left offset for shadows, in pixels. (defaults to -15)
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					# shadow-offset-x = -15
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					shadow-offset-x = -7;
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					# The top offset for shadows, in pixels. (defaults to -15)
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					# shadow-offset-y = -15
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					shadow-offset-y = -7;
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					# Red color value of shadow (0.0 - 1.0, defaults to 0).
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					# shadow-red = 0
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					# Green color value of shadow (0.0 - 1.0, defaults to 0).
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					# shadow-green = 0
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					# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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					# shadow-blue = 0
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					# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
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					# shadow-color = "#000000"
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					# Specify a list of conditions of windows that should have no shadow.
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					#
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					# examples:
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					#   shadow-exclude = "n:e:Notification";
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					#
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					# shadow-exclude = []
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					shadow-exclude = [
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					  "name = 'Notification'",
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					  "class_g = 'Conky'",
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					  "class_g ?= 'Notify-osd'",
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					  "class_g = 'Cairo-clock'",
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					  "_GTK_FRAME_EXTENTS@:c"
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					];
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					# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
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					# clip-shadow-above = []
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					# Specify a X geometry that describes the region in which shadow should not
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					# be painted in, such as a dock window region. Use
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					#    shadow-exclude-reg = "x10+0+0"
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					# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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					#
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					# shadow-exclude-reg = ""
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					# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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					# xinerama-shadow-crop = false
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					#################################
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					#           Fading              #
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					#################################
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					# Fade windows in/out when opening/closing and when opacity changes,
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					#  unless no-fading-openclose is used.
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					# fading = false
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					fading = true;
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					# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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					# fade-in-step = 0.028
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					fade-in-step = 0.03;
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					# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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					# fade-out-step = 0.03
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					fade-out-step = 0.03;
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					# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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					# fade-delta = 10
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					# Specify a list of conditions of windows that should not be faded.
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					# fade-exclude = []
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					# Do not fade on window open/close.
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					# no-fading-openclose = false
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					# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
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					# no-fading-destroyed-argb = false
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					#################################
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					#   Transparency / Opacity      #
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					#################################
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					# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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					# inactive-opacity = 1
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					inactive-opacity = 0.95;
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					# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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					# frame-opacity = 1.0
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					frame-opacity = 0.9;
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					# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
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					# inactive-opacity-override = true
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					inactive-opacity-override = false;
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					# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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					# active-opacity = 1.0
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					# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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					# inactive-dim = 0.0
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					# Specify a list of conditions of windows that should never be considered focused.
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					# focus-exclude = []
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					focus-exclude = [ "class_g = 'Cairo-clock'" ];
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					# Use fixed inactive dim value, instead of adjusting according to window opacity.
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					# inactive-dim-fixed = 1.0
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					# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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					# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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					# Note we don't make any guarantee about possible conflicts with other
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					# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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					# example:
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					#    opacity-rule = [ "80:class_g = 'URxvt'" ];
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					#
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					# opacity-rule = []
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					#################################
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					#           Corners             #
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					#################################
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					# Sets the radius of rounded window corners. When > 0, the compositor will
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					# round the corners of windows. Does not interact well with
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					# `transparent-clipping`.
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					corner-radius = 0
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					# Exclude conditions for rounded corners.
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					rounded-corners-exclude = [
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					  "window_type = 'dock'",
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					  "window_type = 'desktop'"
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					];
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					#################################
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					#     Background-Blurring       #
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					#################################
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					# Parameters for background blurring, see the *BLUR* section for more information.
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					# blur-method =
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					# blur-size = 12
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					#
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					# blur-deviation = false
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					#
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					# blur-strength = 5
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					# Blur background of semi-transparent / ARGB windows.
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					# Bad in performance, with driver-dependent behavior.
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					# The name of the switch may change without prior notifications.
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					#
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					# blur-background = false
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					# Blur background of windows when the window frame is not opaque.
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					# Implies:
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					#    blur-background
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					# Bad in performance, with driver-dependent behavior. The name may change.
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					#
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					# blur-background-frame = false
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					# Use fixed blur strength rather than adjusting according to window opacity.
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					# blur-background-fixed = false
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					# Specify the blur convolution kernel, with the following format:
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					# example:
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					#   blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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					#
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					# blur-kern = ""
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					blur-kern = "3x3box";
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					# Exclude conditions for background blur.
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					# blur-background-exclude = []
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					blur-background-exclude = [
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					  "window_type = 'dock'",
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					  "window_type = 'desktop'",
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					  "_GTK_FRAME_EXTENTS@:c"
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					];
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					#################################
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					#       General Settings        #
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					#################################
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					# Enable remote control via D-Bus. See the man page for more details.
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					# dbus = true
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					# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
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					# daemon = false
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					# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
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					# `xrender` is the default one.
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					#
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					# backend = "glx"
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					backend = "xrender";
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					# Enable/disable VSync.
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					# vsync = false
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					vsync = true;
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					# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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					# dbus = false
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					# Try to detect WM windows (a non-override-redirect window with no
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					# child that has 'WM_STATE') and mark them as active.
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					#
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					# mark-wmwin-focused = false
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					mark-wmwin-focused = true;
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					# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
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					# mark-ovredir-focused = false
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					mark-ovredir-focused = true;
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					# Try to detect windows with rounded corners and don't consider them
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					# shaped windows. The accuracy is not very high, unfortunately.
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					#
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					# detect-rounded-corners = false
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					detect-rounded-corners = true;
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					# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
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					# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
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					#
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					# detect-client-opacity = false
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					detect-client-opacity = true;
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					# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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					# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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					# provided that the WM supports it.
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					#
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					# use-ewmh-active-win = false
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					# Unredirect all windows if a full-screen opaque window is detected,
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					# to maximize performance for full-screen windows. Known to cause flickering
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					# when redirecting/unredirecting windows.
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					#
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					unredir-if-possible = true
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					# Delay before unredirecting the window, in milliseconds. Defaults to 0.
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					# unredir-if-possible-delay = 0
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					# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
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					# unredir-if-possible-exclude = []
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					# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
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					# in the same group focused at the same time.
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					#
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					# detect-transient = false
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					detect-transient = true;
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					# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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					# group focused at the same time. This usually means windows from the same application
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					# will be considered focused or unfocused at the same time.
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					# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
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					#
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					# detect-client-leader = false
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					# Resize damaged region by a specific number of pixels.
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					# A positive value enlarges it while a negative one shrinks it.
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					# If the value is positive, those additional pixels will not be actually painted
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					# to screen, only used in blur calculation, and such. (Due to technical limitations,
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					# with use-damage, those pixels will still be incorrectly painted to screen.)
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					# Primarily used to fix the line corruption issues of blur,
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					# in which case you should use the blur radius value here
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					# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
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					# with a 5x5 one you use `--resize-damage 2`, and so on).
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					# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
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					#
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					# resize-damage = 1
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					# Specify a list of conditions of windows that should be painted with inverted color.
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					# Resource-hogging, and is not well tested.
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					#
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					# invert-color-include = []
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					# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
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					# Might cause incorrect opacity when rendering transparent content (but never
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			||||||
 | 
					# practically happened) and may not work with blur-background.
 | 
				
			||||||
 | 
					# My tests show a 15% performance boost. Recommended.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					glx-no-stencil = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# GLX backend: Avoid rebinding pixmap on window damage.
 | 
				
			||||||
 | 
					# Probably could improve performance on rapid window content changes,
 | 
				
			||||||
 | 
					# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
 | 
				
			||||||
 | 
					# Recommended if it works.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# glx-no-rebind-pixmap = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Disable the use of damage information.
 | 
				
			||||||
 | 
					# This cause the whole screen to be redrawn every time, instead of the part of the screen
 | 
				
			||||||
 | 
					# has actually changed. Potentially degrades the performance, but might fix some artifacts.
 | 
				
			||||||
 | 
					# The opposing option is use-damage
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# no-use-damage = false
 | 
				
			||||||
 | 
					use-damage = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Use X Sync fence to sync clients' draw calls, to make sure all draw
 | 
				
			||||||
 | 
					# calls are finished before picom starts drawing. Needed on nvidia-drivers
 | 
				
			||||||
 | 
					# with GLX backend for some users.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# xrender-sync-fence = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# GLX backend: Use specified GLSL fragment shader for rendering window
 | 
				
			||||||
 | 
					# contents. Read the man page for a detailed explanation of the interface.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# window-shader-fg = "default"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
 | 
				
			||||||
 | 
					# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# window-shader-fg-rule = [
 | 
				
			||||||
 | 
					#   "my_shader.frag:window_type != 'dock'"
 | 
				
			||||||
 | 
					# ]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Force all windows to be painted with blending. Useful if you
 | 
				
			||||||
 | 
					# have a glx-fshader-win that could turn opaque pixels transparent.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# force-win-blend = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Do not use EWMH to detect fullscreen windows.
 | 
				
			||||||
 | 
					# Reverts to checking if a window is fullscreen based only on its size and coordinates.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# no-ewmh-fullscreen = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Dimming bright windows so their brightness doesn't exceed this set value.
 | 
				
			||||||
 | 
					# Brightness of a window is estimated by averaging all pixels in the window,
 | 
				
			||||||
 | 
					# so this could comes with a performance hit.
 | 
				
			||||||
 | 
					# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# max-brightness = 1.0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Make transparent windows clip other windows like non-transparent windows do,
 | 
				
			||||||
 | 
					# instead of blending on top of them.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# transparent-clipping = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Specify a list of conditions of windows that should never have transparent
 | 
				
			||||||
 | 
					# clipping applied. Useful for screenshot tools, where you need to be able to
 | 
				
			||||||
 | 
					# see through transparent parts of the window.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# transparent-clipping-exclude = []
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Set the log level. Possible values are:
 | 
				
			||||||
 | 
					#  "trace", "debug", "info", "warn", "error"
 | 
				
			||||||
 | 
					# in increasing level of importance. Case doesn't matter.
 | 
				
			||||||
 | 
					# If using the "TRACE" log level, it's better to log into a file
 | 
				
			||||||
 | 
					# using *--log-file*, since it can generate a huge stream of logs.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# log-level = "debug"
 | 
				
			||||||
 | 
					log-level = "warn";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Set the log file.
 | 
				
			||||||
 | 
					# If *--log-file* is never specified, logs will be written to stderr.
 | 
				
			||||||
 | 
					# Otherwise, logs will to written to the given file, though some of the early
 | 
				
			||||||
 | 
					# logs might still be written to the stderr.
 | 
				
			||||||
 | 
					# When setting this option from the config file, it is recommended to use an absolute path.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# log-file = "/path/to/your/log/file"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Show all X errors (for debugging)
 | 
				
			||||||
 | 
					# show-all-xerrors = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Write process ID to a file.
 | 
				
			||||||
 | 
					# write-pid-path = "/path/to/your/log/file"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Window type settings
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
 | 
				
			||||||
 | 
					#     "unknown", "desktop", "dock", "toolbar", "menu", "utility",
 | 
				
			||||||
 | 
					#     "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
 | 
				
			||||||
 | 
					#     "tooltip", "notification", "combo", and "dnd".
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# Following per window-type options are available: ::
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   fade, shadow:::
 | 
				
			||||||
 | 
					#     Controls window-type-specific shadow and fade settings.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   opacity:::
 | 
				
			||||||
 | 
					#     Controls default opacity of the window type.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   focus:::
 | 
				
			||||||
 | 
					#     Controls whether the window of this type is to be always considered focused.
 | 
				
			||||||
 | 
					#     (By default, all window types except "normal" and "dialog" has this on.)
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   full-shadow:::
 | 
				
			||||||
 | 
					#     Controls whether shadow is drawn under the parts of the window that you
 | 
				
			||||||
 | 
					#     normally won't be able to see. Useful when the window has parts of it
 | 
				
			||||||
 | 
					#     transparent, and you want shadows in those areas.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   clip-shadow-above:::
 | 
				
			||||||
 | 
					#     Controls whether shadows that would have been drawn above the window should
 | 
				
			||||||
 | 
					#     be clipped. Useful for dock windows that should have no shadow painted on top.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   redir-ignore:::
 | 
				
			||||||
 | 
					#     Controls whether this type of windows should cause screen to become
 | 
				
			||||||
 | 
					#     redirected again after been unredirected. If you have unredir-if-possible
 | 
				
			||||||
 | 
					#     set, and doesn't want certain window to cause unnecessary screen redirection,
 | 
				
			||||||
 | 
					#     you can set this to `true`.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					wintypes:
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					  tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
 | 
				
			||||||
 | 
					  dock = { shadow = false; clip-shadow-above = true; }
 | 
				
			||||||
 | 
					  dnd = { shadow = false; }
 | 
				
			||||||
 | 
					  popup_menu = { opacity = 0.8; }
 | 
				
			||||||
 | 
					  dropdown_menu = { opacity = 0.8; }
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
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		Reference in a new issue